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Old Mar 08, 2006, 03:30 PM // 15:30   #21
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I would love it if they gave out more money for finishing quests and missions and less for random drops. No inflation, keep it zero-sum.

To me it would be more fun and more realistic if questing paid better per time spent than farming did. Questing at least ought to pay as well, or even half as well as farming does.
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Old Mar 08, 2006, 05:10 PM // 17:10   #22
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gold per lvl or exp point bad idea. making gold a reward makes the game more realistic. and adding one time payout makes building a character much less time consuming, eliminates funding thru farming as well as power lvling.
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Old Mar 08, 2006, 05:20 PM // 17:20   #23
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Why don't we just make the armor NPC's give you what you want for free? That'd eliminate funding through farming.

Also, if you think that a +30hp mod is so significantly superior to a +27hp mod... you're an idiot.
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Old Mar 08, 2006, 09:45 PM // 21:45   #24
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i'm saying its about balance.
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Old Mar 08, 2006, 10:49 PM // 22:49   #25
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/signed, for two reasons:

1. it gets more money to the peope who need it most, the new players pushing through missions for the first time.

2. it gives veteran players a reason to go back to old missions other than just helping out guildmates and friends, increasing the number of skilled players in mission.

But I will also play Devil's Advocate here too. A big concern to this trend might be a farming mentality creeping into missions. People start wanting specific groups to go in with them, and farm builds will surface as a result. If Warcamp Elitism creeps into The Dragon's Lair, how will Rangers cap their Elites? or Mesmers? We already see that in places like THK, where 1 group build has become the standard for completeing the mission, and anyone either not of those proffessions or not playing those builds gets left out of the loop.

So it should stay a 1 time payout, like the 1000 exp for mission and bonus.

Last edited by Minus Sign; Mar 08, 2006 at 10:52 PM // 22:52..
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Old Mar 09, 2006, 12:22 AM // 00:22   #26
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Quote:
Originally Posted by calamitykell
Why don't we just make the armor NPC's give you what you want for free? That'd eliminate funding through farming.
Piss poor anology. Seriously.

Quote:
Originally Posted by calamitykell
Also, if you think that a +30hp mod is so significantly superior to a +27hp mod... you're an idiot.
Your logic is flawed. There is a differance between a +30 mod and a +27 mod; it means people who grind more have a distinct advantage over those who don't, exactly what the game claims not be.

You'll prove your worth with battle as skill, not hours played, decides your fate.

What then, makes this differant than an MMORPG, such as Final Fantasy XI where PvErs who grind more have an advantage over casual players?
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Old Mar 09, 2006, 02:12 AM // 02:12   #27
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i honstly like the idea, because i really am dirt poor, but i have never ever had a problem with money. i got into a guild after my n/w already had passed LA, i've never ever had to beg or run or farm for money. all my money has come from drops and quests. i PvP alot, so its not so big of a problem for me, but if need money, say for a rune i want to buff my necro with, then i can to UW. TOPK. FoW. farming groups arent the only ones that get good drops. its not like Anet scans ever group heading into FoW and says "this is a farming group, lets get the ecto drops ready." the money you get from quests and drops while questing or doing missions are plenty to get your character to droks. the armor doesn't require too much at all, if you dont overspend on runes, and only buy new armor when you need it. i bought 2 weaps, 3-4 sets of armor and that was it. the remainder gave me plenty for droks armor. from then on out, you do have topk, uw, and FoW to supply you. good idea, but it doesnt take that long to run a character through pre-sear and the first 4 missions. people could easil make a killing, even further upsetting the enconomy. sorry, but my signed command will have to wait...
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Old Mar 09, 2006, 02:28 AM // 02:28   #28
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Quote:
Originally Posted by Ian Savage
good idea, but it doesnt take that long to run a character through pre-sear and the first 4 missions. people could easil make a killing, even further upsetting the enconomy.
So make the gold appropriate for the mission? You wouldn't get 5k for the Ascalon missions; You don't need that much. Make it so that running throughthe first few missions will only be worthwhile to those who want get the armor and runses and weapons appropriate for their area.
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Old Mar 09, 2006, 02:42 AM // 02:42   #29
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Quote:
Originally Posted by BigTru
Piss poor anology. Seriously.

Your logic is flawed. There is a differance between a +30 mod and a +27 mod; it means people who grind more have a distinct advantage over those who don't, exactly what the game claims not be.

You'll prove your worth with battle as skill, not hours played, decides your fate.

What then, makes this differant than an MMORPG, such as Final Fantasy XI where PvErs who grind more have an advantage over casual players?
yes there is a +3 difference and considering all the variables how much real difference will that make?

how about +30 and +28/29? BIG WHOOPING DIF

for the MMORPG comparison you grind twice as many levels and get the uber item of one hit kill smack and the person with half the levels has NO CHANCE WHAT-SO-EVER of beating you.

level 20 smacking a level 3 grawl for comparison NO CHANCE AT ALL

a level 20 with 1000+ hours and your freakin perfect +30 can be beaten by a better player with collectors junk and 100 hours or less so yes it is skill more than hours grinded that can win
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Old Mar 09, 2006, 03:43 AM // 03:43   #30
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adding more moeny into the economy jsut makes everything more expensive, its already easy enough to get good weapons either from greens or from collecters. Plus it gives something to work towards. And the quote about skill>time spent is very much true. But the only place it really matters is in pvp, and skill still trumps the amount of time you played, but thats not saying someone who playes a lot every day wont finally get good, just its a lot more skill and tactic based.
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Old Mar 09, 2006, 03:50 AM // 03:50   #31
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i agree alot of early missions could be farmed thus the one time payout per character rule. Glint quest and SF being the only missions giving gold and set to an average of 2-2.5kper person on a 90min-2hr mission. the money amount is quite small but enough to buffer alot of people so they don't need to over farm with a 55 and still have to play in groups the way anet wants to gain the benefit.
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Old Mar 09, 2006, 11:42 AM // 11:42   #32
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if you introduced this then someone will get a new char, get him run and power levelled, get a few skills and do all the missions solo, therefore making more money. He can then delete that char and do it again.
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Old Mar 09, 2006, 11:58 AM // 11:58   #33
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/signed...sorta

They gota increase the reward for bonus, I mean 1000 exp? WTF!
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Old Mar 09, 2006, 12:00 PM // 12:00   #34
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Quote:
Originally Posted by Ian Savage
i honstly like the idea, because i really am dirt poor, but i have never ever had a problem with money. i got into a guild after my n/w already had passed LA, i've never ever had to beg or run or farm for money. all my money has come from drops and quests. i PvP alot, so its not so big of a problem for me, but if need money, say for a rune i want to buff my necro with, then i can to UW. TOPK. FoW. farming groups arent the only ones that get good drops. its not like Anet scans ever group heading into FoW and says "this is a farming group, lets get the ecto drops ready." the money you get from quests and drops while questing or doing missions are plenty to get your character to droks. the armor doesn't require too much at all, if you dont overspend on runes, and only buy new armor when you need it. i bought 2 weaps, 3-4 sets of armor and that was it. the remainder gave me plenty for droks armor. from then on out, you do have topk, uw, and FoW to supply you. good idea, but it doesnt take that long to run a character through pre-sear and the first 4 missions. people could easil make a killing, even further upsetting the enconomy. sorry, but my signed command will have to wait...
See why he is dirt poor and were rich? (Sorry for the double post, but it was just a fact I HAD to point out.
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Old Mar 09, 2006, 01:18 PM // 13:18   #35
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I think some of you are missing the key points.

Droks armor is stats wise the best armor in GW...at 1.5k for crafting plus materials, its pretty cheap at the end of the game (when your suppose to get it)...the collectors armor in the deserts is perfectly fine to beat accension and dragons lair. Now, you all talk about starting a new toon and see how hard it is to not have money, but remember....if you play the game right, you will have plenty of money, i first made a N/W toon and did everything expected of me. I never got a run, faught my way through each mission and quest to obtain the cities in their persective order. I didnt skip anything, i was already a LvL 20 in Henge (all quests, and all missions with bonus). I had a full set of collectors armor in augry rock, got accended, did dragons lair. Went back to do my +30 attribute pts and change my sec prof to monk. I had droks armor by this time with the collectors blood staff with +57 health. That was it, he was maxed out with equip and expirence, now just to do the fire island missions and i was done.

If you want to farm for better items you can, Remember, you arnt suppose to have Droks armor before dragons lair, you arnt supposed to be ran if its your first char (money wise i mean). And 15k armor is just for looks, thus grind it. I have 7 lvl 20s (2 accounts) 2 of them have FoW. (necro and warrior). My guild i recently made is a end-game guild, every single officer in the guild has 1 toon with FoW, and is Rank 3+ all non officers have 1 lvl20 and can HoH with a farm build (spike ranger). My guild is Fissure of Fame, we wanted a guild that stands out, all fow armor with rank...so we can go to PvE and look differnt. If your a LvL 20 and want Fow (or rank) then our guild is for you, im not recruting in this forum but its to show people do help.
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Old Mar 09, 2006, 03:04 PM // 15:04   #36
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I agree that the game is well balanced such that those who play through the missions and quests will be able to afford the armor they need as it becomes available, and can probably pick up a good crafter's weapon at Drok's too.

My issue is, now that I've "finished the game" I want to do more questing. I also want to be able to afford 15K armor. I am frustrated because it is so hard to find people to do Glint quests and SF quests. These quests don't have rewards that people want, and there are very few people like me who want to do the quest purely for the fun or challenge of it. And then when I'm done doing these quests (spending 75% of the time getting groups) I still can't afford 60K for armor so I have to farm too.

For those who are done with the main game, and want the extras (whether 15K armor, or a +30 mod rather than +28) why must farming be the only option?
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Old Mar 10, 2006, 01:14 AM // 01:14   #37
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well heres my point. the amount of gold now isn't what it was when we first played. Everything cost so much more. a slight gold reward depending on area to help people along the missions. ITs the glint and sf missions that could use the added bonus. I personally have ran several green runs with not one drop for myself and this seems to happen to one person in every group. this will at least buffer his time. Is an average of 1- 1.5k an hr to much to ask? I think for what time the average player puts in will let them play more comfortably in comparison of those of us who are avide gamers.
The only other solution to affording at least 15k armour and some good other then collectors weapons,.. is to build a solo monk and farm farm farm.
Honestly who wants to spend all that time doing that. I did it and it just gets boring after time.
If they want use to play more together then they need to make it a lil more rewarding.
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Old Mar 10, 2006, 01:32 AM // 01:32   #38
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Afford armor? Yes.

Afford weapons? Not the same weapons as others stat-wise (though there is no collector Strength based shield, no collector Protection, Healing Prayers, or Inspiration Staff, no collector 15% when hp > 50% axe, no collector stance bows, little variety to choose from for collector bowtypes, very few (collector) Faster Casting wands, collector 27 energy/-1 regen foci not existent for Elementalists, no hexed / below 50% hp weapons).

Afford weapon mods? Not likely just from playing through the missions.

Afford Runes? Superior Absorb and Vigor, not likely.



Fact: Those who grind have an advantage over those who do not,exactly what this game claims not to be.
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Old Mar 10, 2006, 01:45 AM // 01:45   #39
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Quote:
Originally Posted by BigTru
Afford Runes? Superior Absorb and Vigor, not likely.
if this is for PVP you have faction for a fast targeted unlock.

if it is for PVE a major at a tiny fraction will do fine.

if you find 9 hp is life or death in PVE just give it up already
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Old Mar 10, 2006, 04:12 AM // 04:12   #40
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Quote:
Originally Posted by Loviatar
if this is for PVP you have faction for a fast targeted unlock.

if it is for PVE a major at a tiny fraction will do fine.

if you find 9 hp is life or death in PVE just give it up already
It's not about it being life or death, it's about having a better balance between frinders and casual players.

The fact is grinders DO have an advantage over non-grinders.

I am argueing for this simply because Guild Wars falsly advertised that grinders and casual players, both PvE and PvP, would both be balanced.

Factions is coming soon, and more competitive play will be incorporated into PvE. Itwould be a HUGE screw up if they left the game the way it was and only leaver the best weapons/weapon mods/runes to grinders.
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